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Modérateur : Modérateur Simulation Terrestre

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Nemo
Marquis
Messages : 141
Enregistré le : 03 mai 2020, 15:42
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Message par Nemo »

// ACE Armes
force force ace_common_persistentLaserEnabled = true;
force force ace_laserpointer_enabled = true;
force force ace_reload_displayText = true;
force force ace_reload_showCheckAmmoSelf = false;
force force ace_weaponselect_displayText = true;

// ACE Armes statiques
force force ace_csw_ammoHandling = 2;
force force ace_csw_defaultAssemblyMode = false;
force force ace_csw_dragAfterDeploy = true;
force force ace_csw_handleExtraMagazines = true;
force force ace_csw_progressBarTimeCoefficent = 1;

// ACE Arsenal
force force ace_arsenal_allowDefaultLoadouts = true;
force force ace_arsenal_allowSharedLoadouts = true;
force force ace_arsenal_camInverted = false;
force force ace_arsenal_enableIdentityTabs = true;
force force ace_arsenal_enableModIcons = true;
force force ace_arsenal_EnableRPTLog = false;
force force ace_arsenal_fontHeight = 4.5;

// ACE Artillerie
force force ace_artillerytables_advancedCorrections = true;
force force ace_artillerytables_disableArtilleryComputer = true;
force force ace_mk6mortar_airResistanceEnabled = true;
force force ace_mk6mortar_allowCompass = true;
force force ace_mk6mortar_allowComputerRangefinder = false;
force force ace_mk6mortar_useAmmoHandling = false;

// ACE Audition
force force ace_hearing_autoAddEarplugsToUnits = true;
force force ace_hearing_disableEarRinging = false;
force force ace_hearing_earplugsVolume = 0.5;
force force ace_hearing_enableCombatDeafness = true;
force force ace_hearing_enabledForZeusUnits = true;
force force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Auto-inflammation
force force ace_cookoff_ammoCookoffDuration = 1;
force force ace_cookoff_enable = 2;
force force ace_cookoff_enableAmmobox = true;
force force ace_cookoff_enableAmmoCookoff = false;
force force ace_cookoff_enableFire = true;
force force ace_cookoff_probabilityCoef = 1;

// ACE Balistique avancée
force ace_advanced_ballistics_ammoTemperatureEnabled = true;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Carte
force force ace_map_BFT_Enabled = false;
force force ace_map_BFT_HideAiGroups = true;
force force ace_map_BFT_Interval = 1;
force force ace_map_BFT_ShowPlayerNames = false;
force force ace_map_DefaultChannel = -1;
force force ace_map_mapGlow = true;
force force ace_map_mapIllumination = true;
force force ace_map_mapLimitZoom = false;
force force ace_map_mapShake = true;
force force ace_map_mapShowCursorCoordinates = false;
force force ace_markers_moveRestriction = 0;
force force ace_markers_timestampEnabled = true;
force force ace_markers_timestampFormat = "HH:MM";
force force ace_markers_timestampHourFormat = 24;

// ACE Changement de camp
force force ace_switchunits_enableSafeZone = true;
force force ace_switchunits_enableSwitchUnits = false;
force force ace_switchunits_safeZoneRadius = 100;
force force ace_switchunits_switchToCivilian = false;
force force ace_switchunits_switchToEast = false;
force force ace_switchunits_switchToIndependent = false;
force force ace_switchunits_switchToWest = false;

// ACE Commun
force force ace_common_allowFadeMusic = true;
force force ace_common_checkPBOsAction = 0;
force force ace_common_checkPBOsCheckAll = false;
force force ace_common_checkPBOsWhitelist = "[]";
force force ace_common_displayTextColor = [0,0,0,0.1];
force force ace_common_displayTextFontColor = [1,1,1,1];
ace_common_epilepsyFriendlyMode = false;
force force ace_common_progressBarInfo = 2;
force force ace_common_settingFeedbackIcons = 1;
force force ace_common_settingProgressBarLocation = 0;
force force ace_noradio_enabled = true;

// ACE Déflexion due au vent
force force ace_winddeflection_enabled = true;
force force ace_winddeflection_simulationInterval = 0.05;
force force ace_winddeflection_vehicleEnabled = true;

// ACE Dégâts de véhicule avancés
force force ace_vehicle_damage_enableCarDamage = false;
force force ace_vehicle_damage_enabled = true;
force force ace_vehicle_damage_removeAmmoDuringCookoff = true;

// ACE Entrée rapide
force force ace_quickmount_distance = 3;
force force ace_quickmount_enabled = true;
force force ace_quickmount_enableMenu = 3;
force force ace_quickmount_priority = 0;
force force ace_quickmount_speed = 18;

// ACE Explosifs
force force ace_explosives_customTimerDefault = 30;
force force ace_explosives_customTimerMax = 900;
force force ace_explosives_customTimerMin = 5;
force force ace_explosives_explodeOnDefuse = true;
force force ace_explosives_punishNonSpecialists = true;
force force ace_explosives_requireSpecialist = false;

// ACE Fatigue avancée
force force ace_advanced_fatigue_enabled = true;
force force ace_advanced_fatigue_enableStaminaBar = true;
force force ace_advanced_fatigue_fadeStaminaBar = true;
force force ace_advanced_fatigue_loadFactor = 1;
force force ace_advanced_fatigue_performanceFactor = 1;
force force ace_advanced_fatigue_recoveryFactor = 1;
force force ace_advanced_fatigue_swayFactor = 1;
force force ace_advanced_fatigue_terrainGradientFactor = 1;

// ACE Feu
force force ace_fire_enabled = true;
force force ace_fire_enableFlare = true;

// ACE Force gravitationnelle
force force ace_gforces_coef = 1;
force force ace_gforces_enabledFor = 1;

// ACE Fortify
force force acex_fortify_settingHint = 2;

// ACE Grenades
force force ace_grenades_convertExplosives = true;

// ACE Headless
force force acex_headless_delay = 15;
force force acex_headless_enabled = false;
force force acex_headless_endMission = 0;
force force acex_headless_log = false;
force force acex_headless_transferLoadout = 0;

// ACE Interaction
force force ace_interaction_disableNegativeRating = false;
force force ace_interaction_enableGroupRenaming = true;
force force ace_interaction_enableMagazinePassing = true;
force force ace_interaction_enableTeamManagement = true;
force force ace_interaction_enableWeaponAttachments = false;
force force ace_interaction_interactWithTerrainObjects = false;

// ACE Interface Utilisateur
force force ace_ui_allowSelectiveUI = true;
force force ace_ui_ammoCount = false;
force force ace_ui_ammoType = true;
force force ace_ui_commandMenu = true;
force force ace_ui_enableSpeedIndicator = true;
force force ace_ui_firingMode = true;
force force ace_ui_groupBar = false;
force force ace_ui_gunnerAmmoCount = true;
force force ace_ui_gunnerAmmoType = true;
force force ace_ui_gunnerFiringMode = true;
force force ace_ui_gunnerLaunchableCount = true;
force force ace_ui_gunnerLaunchableName = true;
force force ace_ui_gunnerMagCount = true;
force force ace_ui_gunnerWeaponLowerInfoBackground = true;
force force ace_ui_gunnerWeaponName = true;
force force ace_ui_gunnerWeaponNameBackground = true;
force force ace_ui_gunnerZeroing = true;
force force ace_ui_magCount = true;
force force ace_ui_soldierVehicleWeaponInfo = true;
force force ace_ui_staminaBar = true;
force force ace_ui_stance = true;
force force ace_ui_throwableCount = true;
force force ace_ui_throwableName = true;
force force ace_ui_vehicleAltitude = true;
force force ace_ui_vehicleCompass = true;
force force ace_ui_vehicleDamage = true;
force force ace_ui_vehicleFuelBar = true;
force force ace_ui_vehicleInfoBackground = true;
force force ace_ui_vehicleName = true;
force force ace_ui_vehicleNameBackground = true;
force force ace_ui_vehicleRadar = true;
force force ace_ui_vehicleSpeed = true;
force force ace_ui_weaponLowerInfoBackground = true;
force force ace_ui_weaponName = true;
force force ace_ui_weaponNameBackground = true;
force force ace_ui_zeroing = true;

// ACE Lancé amélioré
force force ace_advanced_throwing_enabled = true;
force force ace_advanced_throwing_enablePickUp = true;
force force ace_advanced_throwing_enablePickUpAttached = true;
force force ace_advanced_throwing_showMouseControls = true;
force force ace_advanced_throwing_showThrowArc = true;

// ACE Limiteur de visibilité
force force ace_viewdistance_enabled = true;
force force ace_viewdistance_limitViewDistance = 10000;
force force ace_viewdistance_objectViewDistanceCoeff = 0;
force force ace_viewdistance_viewDistanceAirVehicle = 0;
force force ace_viewdistance_viewDistanceLandVehicle = 0;
force force ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Logistique
force force ace_cargo_enable = true;
force force ace_cargo_enableRename = true;
force force ace_cargo_loadTimeCoefficient = 4.0031;
force force ace_cargo_openAfterUnload = 0;
force force ace_cargo_paradropTimeCoefficent = 2.5;
force force ace_rearm_distance = 20;
force force ace_rearm_level = 1;
force force ace_rearm_supply = 1;
force force ace_refuel_hoseLength = 12;
force force ace_refuel_rate = 1;
force force ace_repair_addSpareParts = true;
force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
force force ace_repair_consumeItem_toolKit = 0;
force force ace_repair_displayTextOnRepair = true;
force force ace_repair_engineerSetting_fullRepair = 2;
force force ace_repair_engineerSetting_repair = 1;
force force ace_repair_engineerSetting_wheel = 0;
force force ace_repair_fullRepairLocation = 3;
force force ace_repair_fullRepairRequiredItems = ["ToolKit"];
force force ace_repair_locationsBoostTraining = false;
force force ace_repair_miscRepairRequiredItems = ["ToolKit"];
force force ace_repair_repairDamageThreshold = 0.6;
force force ace_repair_repairDamageThreshold_engineer = 0.4;
force force ace_repair_wheelRepairRequiredItems = [];

// ACE Lunettes
force force ace_goggles_effects = 2;
force force ace_goggles_showClearGlasses = true;
force force ace_goggles_showInThirdPerson = true;

// ACE Lunettes de visée
force force ace_scopes_correctZeroing = false;
force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force force ace_scopes_defaultZeroRange = 100;
force force ace_scopes_enabled = true;
force force ace_scopes_forceUseOfAdjustmentTurrets = true;
force force ace_scopes_overwriteZeroRange = false;
force force ace_scopes_simplifiedZeroing = true;
force force ace_scopes_useLegacyUI = true;
force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force force ace_scopes_zeroReferenceHumidity = 0;
force force ace_scopes_zeroReferenceTemperature = 15;

// ACE Médical
force force ace_medical_ai_enabledFor = 2;
force force ace_medical_AIDamageThreshold = 1;
force force ace_medical_bleedingCoefficient = 0.6;
force force ace_medical_blood_bloodLifetime = 900;
force force ace_medical_blood_enabledFor = 2;
force force ace_medical_blood_maxBloodObjects = 500;
force force ace_medical_deathChance = 0.798467;
force force ace_medical_enableVehicleCrashes = true;
force force ace_medical_fatalDamageSource = 2;
force force ace_medical_feedback_bloodVolumeEffectType = 0;
force force ace_medical_feedback_enableHUDIndicators = true;
force force ace_medical_feedback_painEffectType = 0;
force force ace_medical_fractureChance = 0.497159;
force force ace_medical_fractures = 1;
force force ace_medical_gui_bloodLossColor_0 = [1,1,1,1];
force force ace_medical_gui_bloodLossColor_1 = [1,0.95,0.64,1];
force force ace_medical_gui_bloodLossColor_2 = [1,0.87,0.46,1];
force force ace_medical_gui_bloodLossColor_3 = [1,0.8,0.33,1];
force force ace_medical_gui_bloodLossColor_4 = [1,0.72,0.24,1];
force force ace_medical_gui_bloodLossColor_5 = [1,0.63,0.15,1];
force force ace_medical_gui_bloodLossColor_6 = [1,0.54,0.08,1];
force force ace_medical_gui_bloodLossColor_7 = [1,0.43,0.02,1];
force force ace_medical_gui_bloodLossColor_8 = [1,0.3,0,1];
force force ace_medical_gui_bloodLossColor_9 = [1,0,0,1];
force force ace_medical_gui_damageColor_0 = [1,1,1,1];
force force ace_medical_gui_damageColor_1 = [0.75,0.95,1,1];
force force ace_medical_gui_damageColor_2 = [0.62,0.86,1,1];
ace_medical_gui_damageColor_3 = [0.54,0.77,1,1];
ace_medical_gui_damageColor_4 = [0.48,0.67,1,1];
ace_medical_gui_damageColor_5 = [0.42,0.57,1,1];
ace_medical_gui_damageColor_6 = [0.37,0.47,1,1];
ace_medical_gui_damageColor_7 = [0.31,0.36,1,1];
ace_medical_gui_damageColor_8 = [0.22,0.23,1,1];
force force ace_medical_gui_damageColor_9 = [0,0,1,1];
force force ace_medical_gui_enableActions = 1;
force force ace_medical_gui_enableMedicalMenu = 1;
force force ace_medical_gui_enableSelfActions = true;
force force ace_medical_gui_interactionMenuShowTriage = 2;
force force ace_medical_gui_maxDistance = 3;
force force ace_medical_gui_openAfterTreatment = true;
force force ace_medical_ivFlowRate = 1;
force force ace_medical_limping = 1;
force force ace_medical_painCoefficient = 1;
force force ace_medical_painUnconsciousChance = 0.1;
force force ace_medical_playerDamageThreshold = 1;
force force ace_medical_spontaneousWakeUpChance = 0.152807;
force force ace_medical_spontaneousWakeUpEpinephrineBoost = 2.45;
force force ace_medical_statemachine_AIUnconsciousness = true;
force force ace_medical_statemachine_cardiacArrestBleedoutEnabled = false;
force force ace_medical_statemachine_cardiacArrestTime = 900;
force force ace_medical_statemachine_fatalInjuriesAI = 1;
force force ace_medical_statemachine_fatalInjuriesPlayer = 1;
force force ace_medical_treatment_advancedBandages = 2;
force force ace_medical_treatment_advancedDiagnose = 2;
force force ace_medical_treatment_advancedMedication = true;
force force ace_medical_treatment_allowBodyBagUnconscious = false;
force force ace_medical_treatment_allowLitterCreation = true;
force force ace_medical_treatment_allowSelfIV = 1;
force force ace_medical_treatment_allowSelfPAK = 1;
force force ace_medical_treatment_allowSelfStitch = 1;
force force ace_medical_treatment_allowSharedEquipment = 1;
force force ace_medical_treatment_clearTrauma = 1;
force force ace_medical_treatment_consumePAK = 0;
force force ace_medical_treatment_consumeSurgicalKit = 0;
force force ace_medical_treatment_convertItems = 0;
force force ace_medical_treatment_cprSuccessChanceMax = 0.4;
force force ace_medical_treatment_cprSuccessChanceMin = 0.4;
force force ace_medical_treatment_holsterRequired = 0;
force force ace_medical_treatment_litterCleanupDelay = 600;
force force ace_medical_treatment_locationEpinephrine = 0;
force force ace_medical_treatment_locationIV = 0;
force force ace_medical_treatment_locationPAK = 3;
force force ace_medical_treatment_locationsBoostTraining = true;
force force ace_medical_treatment_locationSurgicalKit = 0;
force force ace_medical_treatment_maxLitterObjects = 50;
force force ace_medical_treatment_medicEpinephrine = 1;
force force ace_medical_treatment_medicIV = 1;
force force ace_medical_treatment_medicPAK = 2;
force force ace_medical_treatment_medicSurgicalKit = 2;
force force ace_medical_treatment_timeCoefficientPAK = 1;
force force ace_medical_treatment_treatmentTimeAutoinjector = 5;
force force ace_medical_treatment_treatmentTimeBodyBag = 15;
force force ace_medical_treatment_treatmentTimeCPR = 15;
force force ace_medical_treatment_treatmentTimeIV = 12;
force force ace_medical_treatment_treatmentTimeSplint = 7;
force force ace_medical_treatment_treatmentTimeTourniquet = 7;
force force ace_medical_treatment_woundReopenChance = 0.495006;
force force ace_medical_treatment_woundStitchTime = 5;

// ACE Météo
force force ace_weather_enabled = true;
force force ace_weather_showCheckAirTemperature = true;
force force ace_weather_updateInterval = 60;
force force ace_weather_windSimulation = true;

// ACE Menu d'interaction
force ace_gestures_showOnInteractionMenu = 2;
force ace_interact_menu_actionOnKeyRelease = true;
force ace_interact_menu_addBuildingActions = false;
force ace_interact_menu_alwaysUseCursorInteraction = false;
force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
force ace_interact_menu_colorShadowMax = [0,0,0,1];
force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
force ace_interact_menu_colorTextMax = [1,1,1,1];
force ace_interact_menu_colorTextMin = [1,1,1,0.25];
force ace_interact_menu_consolidateSingleChild = false;
force ace_interact_menu_cursorKeepCentered = false;
force ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
force ace_interact_menu_menuAnimationSpeed = 0;
force ace_interact_menu_menuBackground = 0;
force ace_interact_menu_menuBackgroundSelf = 0;
force ace_interact_menu_selectorColor = [1,0,0];
force ace_interact_menu_shadowSetting = 2;
force ace_interact_menu_textSize = 2;
force ace_interact_menu_useListMenu = false;
force ace_interact_menu_useListMenuSelf = false;

// ACE Noms des joueurs
force ace_nametags_ambientBrightnessAffectViewDist = 1;
force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
force ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
force ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
force ace_nametags_nametagColorMain = [1,1,1,1];
force ace_nametags_nametagColorRed = [1,0.67,0.67,1];
force ace_nametags_nametagColorYellow = [1,1,0.67,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
force ace_nametags_showNamesForAI = false;
force ace_nametags_showPlayerNames = 1;
force ace_nametags_showPlayerRanks = true;
force ace_nametags_showSoundWaves = 1;
force ace_nametags_showVehicleCrewInfo = true;
force ace_nametags_tagSize = 2;

// ACE Outils de navigation
force force ace_maptools_drawStraightLines = true;
force force ace_maptools_rotateModifierKey = 1;

// ACE Pointage du doigt
force force ace_finger_enabled = true;
force force ace_finger_indicatorColor = [0,0,0,1];
force force ace_finger_indicatorForSelf = true;
force force ace_finger_maxRange = 10;

// ACE Pointage sur carte
force force ace_map_gestures_allowCurator = true;
force force ace_map_gestures_allowSpectator = true;
force force ace_map_gestures_briefingMode = 0;
force force ace_map_gestures_defaultColor = [1,0.88,0,0.7];
force force ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force force ace_map_gestures_enabled = true;
force force ace_map_gestures_interval = 0.03;
force force ace_map_gestures_maxRange = 7;
force force ace_map_gestures_maxRangeCamera = 14;
force force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
force force ace_map_gestures_onlyShowFriendlys = true;

// ACE Prisonniers
force force ace_captives_allowHandcuffOwnSide = true;
force force ace_captives_allowSurrender = true;
force force ace_captives_requireSurrender = 1;
force force ace_captives_requireSurrenderAi = false;

// ACE Pylônes
force force ace_pylons_enabledForZeus = true;
force force ace_pylons_enabledFromAmmoTrucks = true;
force force ace_pylons_rearmNewPylons = false;
force force ace_pylons_requireEngineer = false;
force force ace_pylons_requireToolkit = true;
force force ace_pylons_searchDistance = 15;
force force ace_pylons_timePerPylon = 5;

// ACE Réapparition
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = true;

// ACE Rations sur le terrain
force acex_field_rations_affectAdvancedFatigue = true;
force acex_field_rations_enabled = false;
acex_field_rations_hudShowLevel = 0;
acex_field_rations_hudTransparency = -1;
acex_field_rations_hudType = 1;
force acex_field_rations_hungerSatiated = 1;
force acex_field_rations_terrainObjectActions = true;
force acex_field_rations_thirstQuenched = 1;
force acex_field_rations_timeWithoutFood = 0.3;
force acex_field_rations_timeWithoutWater = 0.3;
force acex_field_rations_waterSourceActions = 2;

// ACE Remplissage des chargeurs
force force ace_magazinerepack_repackLoadedMagazines = true;
force force ace_magazinerepack_timePerAmmo = 1.5;
force force ace_magazinerepack_timePerBeltLink = 8;
force force ace_magazinerepack_timePerMagazine = 2;

// ACE Restriction Vue
force force acex_viewrestriction_mode = 0;
force force acex_viewrestriction_modeSelectiveAir = 0;
force force acex_viewrestriction_modeSelectiveFoot = 0;
force force acex_viewrestriction_modeSelectiveLand = 0;
force force acex_viewrestriction_modeSelectiveSea = 0;
force force acex_viewrestriction_preserveView = false;

// ACE S'asseoir
force force acex_sitting_enable = true;

// ACE Simulation de la fragmentation
force force ace_frag_enabled = true;
force force ace_frag_maxTrack = 10;
force force ace_frag_maxTrackPerFrame = 10;
force force ace_frag_reflectionsEnabled = true;
force force ace_frag_spallEnabled = true;

// ACE Spectateur
force ace_spectator_enableAI = false;
ace_spectator_maxFollowDistance = 5;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE Surchauffe
force force ace_overheating_cookoffCoef = 0;
force force ace_overheating_displayTextOnJam = true;
force force ace_overheating_enabled = true;
force force ace_overheating_heatCoef = 1;
force force ace_overheating_jamChanceCoef = 1;
force force ace_overheating_overheatingDispersion = true;
force force ace_overheating_overheatingRateOfFire = true;
force force ace_overheating_particleEffectsAndDispersionDistance = 3000;
force force ace_overheating_showParticleEffects = true;
force force ace_overheating_showParticleEffectsForEveryone = false;
force force ace_overheating_unJamFailChance = 0.1;
force force ace_overheating_unJamOnreload = false;
force force ace_overheating_unJamOnSwapBarrel = true;

// ACE Traînage d'objets et d'unités
force force ace_dragging_dragAndFire = true;

// ACE Tranchées
force force ace_trenches_bigEnvelopeDigDuration = 25;
force force ace_trenches_bigEnvelopeRemoveDuration = 15;
force force ace_trenches_smallEnvelopeDigDuration = 20;
force force ace_trenches_smallEnvelopeRemoveDuration = 12;

// ACE Uncategorized
force force ace_fastroping_requireRopeItems = false;
force force ace_gunbag_swapGunbagEnabled = true;
force force ace_hitreactions_minDamageToTrigger = 0.1;
force force ace_inventory_inventoryDisplaySize = 0;
force force ace_laser_dispersionCount = 2;
force force ace_microdagr_mapDataAvailable = 2;
force force ace_microdagr_waypointPrecision = 3;
force force ace_optionsmenu_showNewsOnMainMenu = true;
force force ace_overpressure_distanceCoefficient = 5;
force force ace_parachute_failureChance = 0;
force force ace_parachute_hideAltimeter = true;
force force ace_tagging_quickTag = 1;

// ACE Véhicules
ace_vehicles_hideEjectAction = true;
force force ace_vehicles_keepEngineRunning = false;
force force ace_vehicles_speedLimiterStep = 5;

// ACE Verrouillage véhicule
force force ace_vehiclelock_defaultLockpickStrength = 10;
force force ace_vehiclelock_lockVehicleInventory = false;
force force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE Vision Nocturne
force force ace_nightvision_aimDownSightsBlur = 0.757575;
force force ace_nightvision_disableNVGsWithSights = false;
force force ace_nightvision_effectScaling = 0.714532;
force force ace_nightvision_fogScaling = 0.746815;
force force ace_nightvision_noiseScaling = 0.617683;
force force ace_nightvision_shutterEffects = true;

// ACE Volume
force force acex_volume_enabled = false;
force force acex_volume_fadeDelay = 0;
force force acex_volume_lowerInVehicles = false;
force force acex_volume_reduction = 0;
force force acex_volume_remindIfLowered = false;
force force acex_volume_showNotification = false;

// ACE Zeus
force ace_zeus_autoAddObjects = false;
force ace_zeus_canCreateZeus = -1;
force ace_zeus_radioOrdnance = true;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// Community Base Addons
cba_diagnostic_ConsoleIndentType = -1;
force force cba_disposable_dropUsedLauncher = 2;
force force cba_disposable_replaceDisposableLauncher = true;
cba_events_repetitionMode = 2;
force force cba_network_loadoutValidation = 0;
cba_optics_usePipOptics = false;
cba_ui_notifyLifetime = 4;
cba_ui_StorePasswords = 1;
Modifié en dernier par Nemo le 07 nov. 2021, 19:54, modifié 6 fois.
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dudule
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Re: réglage hosteur

Message par dudule »

C' est fait ton altesse !! :super:
Image Un peu de très bonne lecture ne peut faire que du bien

Il n'y a pas de quoi vermifuger un abris bus !!
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Nemo
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Re: réglage hosteur

Message par Nemo »

maj du premier post
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dudule
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Re: réglage hosteur

Message par dudule »

j ai enregistré les deux .. celle-ci (config Némo) et l'autre (sniper) ... quand j hoste faites moi penser à charger la bonne
Image Un peu de très bonne lecture ne peut faire que du bien

Il n'y a pas de quoi vermifuger un abris bus !!
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Sénégaulois
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Re: réglage hosteur

Message par Sénégaulois »

Te faire penser à charger la bonne? Je ne savais pas que tu avais une employée de maison :rire:
Tous les chemins mènent au rhum.
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dudule
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Re: réglage hosteur

Message par dudule »

Sénégaulois a écrit : 30 oct. 2021, 06:49 Te faire penser à charger la bonne? Je ne savais pas que tu avais une employée de maison :rire:
:ptdr: :ptdr:
Image Un peu de très bonne lecture ne peut faire que du bien

Il n'y a pas de quoi vermifuger un abris bus !!
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